They might also be responsible for foliage, prop sets, and materials. As for me, environment art is a wide area where you will not get bored with very similar tasks.Įnvironment artists, especially in small and medium-sized studios, are kind of a jack of all trades. In creating environments, I give free rein to my imagination and get a lot of pleasure from it. I settled on environment art because it’s a kind of freedom for me. At the university, I learned the 3ds Max fundamentals, but mostly I learned 3D from YouTube, Polycount, etc.įrom my graduation until now, I have been trying myself in the browser, mobile, and PC games as an environment, hard surface, and a bit of character artist. Also, at that time, I was fascinated by games and was interested in how they were made. During my university education, I stuck to architecture, furniture design, and 3D art in general. Since my childhood, I have been involved in different kinds of art. I’ve been working in games for almost 10 years. I’m currently working at FRAGLAB as Senior Environment Artist. I want to say thank you to the brave Armed Forces of Ukraine that defend our country day and night and make our work possible. The Ukrainian gaming industry, like other industries, is working hard to fill the country's economy and support our army to bring our victory closer. It’s even hard to think about your work sometimes, but here is the modern reality, and we adapt to it. During constant air raids and infinite shocking news, it is very hard to be focused and productive. This artwork was created during the war, which was not easy. Hi there! My name is Sergii Zlobin, I’m from Kyiv, Ukraine.
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